//
// GNS_ServiceLayer.h
// GameHall
//
// Created by mr.l on 16/2/3.
//
//

#ifndef __GameHall__GNS_ServiceLayer__
#define __GameHall__GNS_ServiceLayer__

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "GNS_YJFLayer.h"

USING_NS_CC;
using namespace cocostudio::timeline;
using namespace ui;

class GNS_ServiceLayer : public GNS_YJFLayer
{
public:
    GNS_ServiceLayer();
    ~GNS_ServiceLayer();
    static GNS_ServiceLayer* createLayer();
    virtual bool init();
    CREATE_FUNC(GNS_ServiceLayer);
    void BtnCallBack(Ref *pSender , ui::Widget::TouchEventType type);
	void SetNodeName(std::string CsbName);

};

#endif /* defined(__GameHall__GNS_ServiceLayer__) */